Visualization: 911 Liquor Violations

THE POWER OF TABLEAU

Being a completely new Tableau user, the program was overwhelming at first. The kit had too many functions, so I was confused where to start and what I could and should do. After creating my first visualization, though, I was able to play with the filters and axis to a point that I understood the basics of the application. Once I was done with the simple bike rack data, I moved on to the sprint – visualizing 911 calls.

Read More

User Research: District Market

WHAT WE DID

I made observations at the student food market District Market. Observing from the Husky Grind, as shown in the field notes below, I gathered information without interacting and affecting the subjects. I jotted down the three Ps (people, place and practice), as well as the fourth P (problem). The three practices I observed were the process of checking items out in the food market, the practice of checking out at the Husky Grind (coffee place), and lastly how the workers maintained the area. I focused on the practices I observed, providing diagrams that could further illustrate and help explain my comments. I also separated practices, allowing me to be more detailed in each of them. Each practice had its own problem, but checking items out in the food market was the most interesting one. For full details, here’s the link to the final observations and field notes.

Read More

Ideation: Advanced Public Transportation Seating

WHAT WE DID

In this ideation sprint, I followed the 10+10 method of design. The 10+10 method of design starts with a set of 10 sketches, each differing in idea but revolved around the same topic. After that, 10 sketches are generated based off from one of the 10 initial sketches. With the topic of commuting, I generated 10 sketches associated to commuting, and made further variations to one of those 10 sketches. I had many ideas but the one I expanded upon was seating arrangement in public transportation.

Read More

Usability Test: Keurig 2.0

WHAT WE DID

Usability testing is one of the crucial parts of design. After discussing ideas and making prototypes, there comes a time when it has to be tested by real people and get feedback. This time around, we were given to topic to test the usability of a coffee machine. We were required to test three users, along with collecting three data types for each of the three tasks they were assigned.

Read More

UCD Charrette

WHAT WE DID

Throughout the UCD Charrette, we switched groups between each step to work with as many different people as possible. We were given the challenge of designing for a smart vehicle (a very broad category). First, we brainstormed ideas of interfaces for smart vehicles; this ranged from realistic ideas like Uber drivers to crazy situations like a overboard for a cat.

Read More